A manifold is a space that locally looks like \(n\)-dimensional Euclidean space \(\mathbb{R}^n\).
Similarly, a 3-D manifold locally looks like a part of \(\mathbb{R}^3\). If one were able to see it from another dimension, globally, it need not look like Euclidean space \(\mathbb{R}^3\).
Every manifold can be embedded in a Euclidean space of at most twice the dimension, e.g., some curves (the circle) need two dimensions to fit globally, some surfaces need 4, a 3-D manifold may need 5, ...
The only thing that distinguishes one manifold from another, locally, is the dimension. But they may have different global properties.
The Moebius strip is the simplest non-orientable manifold
Manifolds can be connected together by joining a bridge at local regions. It does not matter where the bridge is made.
The circle joined to any curve does not change it, e.g., two joined loops remain a loop; similarly, any \(n\)-D sphere does not alter a manifold.
Every manifold can be decomposed into the connected sum of
The one-dimensional manifolds are the curves. Every curve can be deformed to either a
The two-dimensional manifolds are the surfaces. Every surface can be deformed to one of an infinite number of types:
Surfaces with positive Euler characteristic \(\chi>0\):
Flattened 'map' of the sphere.
non-orientable, has only one side.
Surfaces with zero Euler characteristic: \(\chi=0\)
= 2 projective planes joined together; non-orientable — has no inside/outside
Surfaces with negative Euler characteristic: \(\chi<0\)
Tractroid
part of the larger
\(\chi=-1\)
Projective plane + Torus
= 3P, three joined projective planes,
\(\chi = -1\)
Every compact surface can be deformed into either a number of joined
Note that adding tori with projective planes gives \(nT+mP = (2n+m)P\).
Connected
Because the manifold locally looks like a Euclidean space, its vectors can be 'transferred' to the manifold, forming a tangent space, which could be a line, plane, or \(n\)-D vector space.
A function that is locally linear is called differentiable, \[\color{purple}f(x+h) = f(x) + f'(x)h + \ldots\]
The
Well-known results: \[\color{purple}1'=0,\quad x'=1,\quad (x^2)'=2x,\quad (f\circ g)'=f'g'\]
A differentiable real-valued function on a surface. Its derivative or
Locally near any generic point, the differentiable function looks like the inset disk, with values increasing in one direction, except when the derivative is zero.
For curves, critical points are of two types, plus higher order degenerate types:
Maximum | Minimum | Degenerate |
even type | odd type | |
On a surface, they are one of the following types:
Maximum | Minimum | ||
Even type | ![]() | ![]() | |
Saddle | |||
Odd type | ![]() | ||
Higher order | |||
Degenerate types | ![]() | ![]() | ![]() |
For a function on any manifold, the number of even critical points minus the number of odd critical points must be equal to the
\((1+2) - 1 = 2\)
A vector field is a differentiable function which picks a vector at each point on the manifold. Each vector field determines a
On a surface, a vector field near to a generic point looks like this:
...except at critical points when they look like this (with the even/odd types):
Simple types: | ![]() | ![]() | ![]() |
\(+1\) source/sink | \(+1\) vortex | \(-1\) saddle | |
Degenerate types: | ![]() | ![]() | |
Higher order types: | ![]() | ... | |
\(+2\) "dipole" |
Like scalar fields, the indices of the critical points of any vector field on a manifold, must add up to its Euler characteristic.
3 sources/sinks - saddle = 2
The Euler characteristic for the sphere is 2; so there must be at least one critical point
The Euler characteristic of the circle or torus is 0, so there can be a smooth vector field which is everywhere non-zero.
The Lie derivative is a vector field that describes the change of one vector field relative to another:
In one dimension, \(\mathbb{R}\), the derivative becomes the ratio of the infinitesimal change in the output function to the change in the input \(x\), \[\color{purple}\frac{\mathrm{d}f}{\mathrm{d}x}\]
For an
Change the vector field.
Click at a point in the field to see a blob change at the rates of the div and curl there.
The total of a derivative in a region gives the total of the vector field at the boundary:
Geometry requires the notion of comparing two entities (vectors, curves, etc.) at two different positions. To do this, there must be a way of
Vectors at different points on a curve that have the same direction are called parallel.
A curve whose direction remains "constant" (i.e. parallel) as it moves from point to point is called a geodesic. In Euclidean space they are the straight lines; on the sphere they are the great circles.
In this example, all the vectors are parallel transported and so are to be considered as the 'same' vectors at different positions. Although the vectors appear distorted and not parallel or of the same length, this is just like the distortion of a world map.
The blue line is a
Other vectors can twist and stretch when they are carried along: this is due to the intrinsic torsion of the manifold. That is, the parallel transport of vectors in other directions, need not remain parallel to the original.
However, parallel transport depends on the path taken. To the right, a vector is parallel transported in a loop but does not return to the original vector. The extent to which this happens is an indication of intrinsic curvature. In higher dimensions, it may even matter if the loop is knotted or not.
The shortest curve between two not-too-distant points is a geodesic.
Torsion does not affect geodesics, so it is usually neglected when the latter are studied.
A one-dimensional curve cannot have intrinsic curvature or torsion. But an \(n\)-D manifold can have a curvature at each point, measured by \(\frac{n^2(n^2-1)}{12}\) numbers, which reduces to just one number \(\color{purple}\kappa\) for surfaces.
At each point the curvature can be positive, zero, or negative.
![]() | ![]() | |
\(\kappa\gt 0\) | \(\kappa=0\) 'flat' | \(\kappa\lt 0\) |
The curvature influences the geodesics, focussing them in regions of positive curvature, and dispersing them in regions of negative curvature.
The curvature, and geodesics, remain essentially the same when the surface is bent, not deformed.
For any small circle on a surface, \[\color{purple}\begin{align*}\textit{perimeter} &= 2\pi r - \kappa r^3 + \cdots\\\textit{area} &= \pi r^2 - \kappa r^4+\cdots\end{align*}\]
The total curvature around a closed loop equals \[\color{purple}\int\kappa = 2\pi\chi - \text{total exterior angle bend}\] where \(\chi\) is Euler's characteristic of the region in the loop.
There are only finitely many types of compact manifolds whose intrinsic curvature at all points varies between \(\kappa_0\) and \(\kappa_1\).
Manifolds that look everywhere the same in all directions are called isotropic. They have constant curvature, so that there are three types: positive, zero, and negative. Locally they look the same, and can be obtained from an \(n\)-D
The geodesics are called straight lines.
The sum of the exterior angles of a planar polygon is \(2π\) because there is no curvature. In particular, the interior angles of a triangle sum to 180°.
Any two points determine a line; any two lines meet at a point, unless parallel.
Other theorems are mentioned in Vectors.
Surfaces like cones or cylinders really have the same type of local geometry as the plane; they satisfy the same theorems except that geodesics may be closed or self-intersect.
Of course, the whole plane cannot be drawn on the screen. But if we are willing to "bend" reality a bit, it can be fitted inside a disk, by shrinking points towards the origin. Done the right way, straight lines look like "arcs", and "infinity" becomes a circle; parallel lines meet at the same pair of "points at infinity".
![]() | ![]() | ![]() |
![]() | ![]() |
The intersection of a plane with any quadric gives a conic.
Every embedded surface locally looks like this.
Geodesics are great circles.
Any two points give a geodesic; any two geodesics intersect.
Similar shapes are congruent.
There are equilateral triangles with any angle between \(60^\circ\) and \(180^\circ\); but there are no rectangles (with all interior angles \(90^\circ\)).
The sum of exterior angles of a spherical polygon equals \(2\pi\) less the total curvature inside, i.e., its area (for a unit sphere). In particular the angles of a triangle sum to between \(180^\circ\) and \(720^\circ\).
Every manifold with varying, but positive, intrinsic curvature must be either compact or a deformed Euclidean space \(\mathbb{R}^n\). Furthermore, when the curvature varies between \(\frac{1}{4}\) and \(1\), the manifold is a deformed sphere \(\mathbb{S}^n\).
Complete negative-curvature surfaces cannot be embedded in \(\mathbb{R}^3\), so to see the hyperbolic plane we need to resort to some visual bending.
A grid of parallel lines, continued from the center, looks like this. Because of the negative curvature, the parallel geodesics diverge from each other. Note that parallelograms (opposite sides parallel) do not have opposite angles equal, and how there can be many non-intersecting lines having different directions.
\[\color{purple}\text{area of triangle }= \pi -(\text{sum of internal angles})\]\[\color{purple}\text{circle: circumference} = 2\pi \sinh(r)\] \[\color{purple}\text{area} = 4\pi\sinh2(r/2).\]Drag the vertices (slowly) to redraw the triangle.
Drag two vertices to "infinity" to form a geodesic: notice how
When a manifold is embedded inside another, it acquires a number of
Curves embedded in \(\mathbb{R}^3\) have two normals, and two extrinsic curvatures:
Click to start off a curve, then use W, S to change the curvature, and later A, D to change the torsion.
A constant curvature and torsion produces a
For surfaces embedded in \(\mathbb{R}^3\), there is one normal, with one
In general, for an \(m\)-dimensional manifold embedded in an \(n\)-dimensional ambient space, there are \(n-m\) normals, and hence \(n-m\) extrinsic curvatures.
Complex manifolds are manifolds that locally look like the complex numbers \(\mathbb{C}^n\). The most important examples are those that result from polynomial equations:
The helicoid minimal surface is an infinitely-twisted plane.
Every differentiable function on a compact complex manifold is constant.
A 4-D K3 manifold: locally looks like the quaternions.