Dr Ġorġ Mallia

Faculty of Media and Knowledge Sciences, University of Malta

 

CST 3251 - Desktop Publishing 

 

Time
Monday, 09.00 – 11.00

 

Venue
MaKS Room 101.

 

Assessment method
Assignments – a number of practice assignments throughout the unit, and one final project (*).

 

Introduction
A unit intended to teach the basics of graphic and on-screen design. The fundamentals of the three main graphic design programs utilized by the industry, InDesign, Photoshop and Illustrator, all by Adobe, will be taught. Industry standard hardware is the Macintosh computer, and though most of the work carried out in the process of the unit is cross-platform, so the pc can also be employed, the course is given exclusively on Apple Macintosh computers.
With design for graphic production democratized by marketplace style sheet programs for the personal computer, graphic design is no longer just the domain of the professional graphic designer. However, understanding the basics of graphic design is essential to the skills needed for creative design for print production.


Therefore this unit has two concurrent parts, a hands-on, practical part in which the above-mentioned programs are introduced and used in task oriented instruction, and a theoretical part that goes into the different aspects of what makes graphic design an effective communications tool. What is imparted in the theory is translated into practical terms so that by the end of the unit, students will have a working knowledge of the programs within a context of graphic design knowledge.


There is an ongoing process of assessment, with mini-projects used to build practical skills every step of the way and two major projects intended to assess acquired skills and knowledge and which contribute the largest amount of marks to the final total.


 

Content
Following are topics that will be covered in the unit.

  • A thorough working knowledge of Adobe Indesign CS6 and Adobe Photoshop CS6, as well as an introduction to Adobe Illustrator CS6. The use of these programs, individually or together, is at the base of all the practical sessions in this unit. Assignments will also be executed using one or more of the programs. In the various programs, this includes: basics of image configuration, color correction, image selection and manipulation for layout. Resizing images, optimization and interpolation. Color correction of photos and introduction to color mixing, brightness/contrast, levels, curves, hue/saturation (including colorization). The color pallette (process, spot and tint). Vector images; the bezier curve; the trace function; typeface manipulation
     

  •  Introduction to the basics of Graphic Design – the creative utilization of form and space to communicate visual/intellectual messages. A brief look at the various areas in which Graphic Design performs, including editorial, advertising, corporate and packaging. Also the practical aspects of the design process (brainstorming, research, thumbnails, roughs, comprehensives, finalized).

  • Seeing form and space and filling them – the manipulation of form and the filling of space. Form is made up of all that is used to fill space (this includes shapes, lines, textures, words and pictures). The space, or format, is the container, but is much more than that since it itself figures in the nature of design. This part is made up of a discussion of the basic nature of graphic design and its main components, which leads to an introduction to basic composition, including balance (symmetry, asymmetry, contrast, etc), the golden rule, etc.
     

  • Basic layout and pagemaking – a practical introduction to laying out text and images in a communicative format. The main target at this point is for the student to understand how to use the most basic available tools in the program to move and place objects, and also to understand the dos and don'ts of hierarchical placement, flow and legibility.
     

  • Understanding file formats and compression – what file formats to use for saving graphic files and why. Resolution issues. Also the basic premise of image compression (primarily, jpeg, binary compression, lzw, etc.) is explained in relation to image quality and target publication.
     

  • Layout skills – grid and path layout formats (as well as spontaneous optical composition and intuitive visual unity). The formal and informal use of the grid layout, as well as the focal point and flow direction system inherent in path layouts will be examined. Also, a discussion on spontaneity and the importance of the creation of a nodal visual unity, coupled with an intellectual unity in the conveying of the message.
     

  • Color:
    • Association and the varying identity of color.
    • Emotional communications through the nature of colors used in a scheme.
    • An introduction to color theory.
    • The properties of color and the creation of color schemes.
    • The color wheel and its implications for design.
    • Color coding.
    • Color contrasts.
    • Technical aspects of color: The RGB, CMYK distinction. Tints, spot colors, process colors, duotone.
    • The mixing of colors.
    • The use of color on Photoshop.
     

  • Typography:
    • The "feeling" and character of type.
    • The different font schools and what they signify through association of use.
    • The mechanics of text (the physical qualities of type).
    • The application of text – visibility and legibility – the distinction and impact of the serif and the sans serif; the application of decorative, black face type, etc.
    • Formatting significance (bold, italic, etc.). Kerning, leading and stretching (the optimal and the significance of deviation). Justification and indenting (also linked to layout issues).
    • Style related issues – decorum; the significance of shapes in type; texture; the space occupied by type – with reference to instants from the history of graphic design (for e.g. Bauhaus and Swiss Design, with special reference to Frutiger, Mietinger and Matter).
    • The word as image – linked to the previous point, but leading to practical application by the students.
     

  • Visual communication – the basic aesthetics of graphic design. This session will be given with the aid of a presentation of a large number of examples from well-known graphic designers, also introducing the students to their work. Predominantly, the work will be related to poster, book/CD cover and advert design. The checklist against which the examination of the work will be ticked will be: format, balance, visual hierarchy, emphasis, rhythm, and unity (from Landa, 2011)
     

  • Logos and logotypes – corporate branding and identity, starting with the predominant visual identifier, the logo. Different aspects of logo design are examined, both technical and aesthetic/intellectual. Predominantly, technically: flat or process color; line weight; image inclusion; and multi-format and size reproducibility, and aesthetically/intellectually: symbolic or associative, or actual significance; simplicity/elaboration; type content; image rendering; and use of color. The distinction between logo and logotype is also made and both explored with examples. Also, ways to create the logo manual.
     

  • Digital Art - image creation through mixture of media. The use of a number of Photoshop tools to mix images – including the clone tool, the mask tool, selection tools, opacity, filters, etc.
    • Newspaper layout and design – using the grid to communicate levels of importance. Font and space use. Images for newspaper pages and their placement. The importance of paper and how it effects the choice of image resolution. The seven and five column grids. Formal use of the grid for non-tabloids and informal use for tabloid style newspapers. Breaking out of the grid.
     

  • Crafting visual, corporate identities – the stationery pack. The importance of the physical manifestation of corporate identities. Colors, shapes and spaces that signify the brand are manifested physically in stationery, packaging, signage, etc. Visual consistency; transfer of the elements of the brand to different environments and their (possible) transmutation; issues of influence, etc.
     

  • The essential values of graphic design. Structuring – symmetry and balance. Also, Gestalt and the visual phenomena leading to closure; framing; contrast; alignment; etc. Visual and intellectual unity, the first created by placement of design and the effect on the eye, the second formed by ideas and is dominated by words, appealing to the mind rather than to the eye. Visual dynamics – the effect of design on kinesthetic projections. The figure ground interdependence and relationship. To conclude, a set of do's and don'ts in essential graphic design.
     

  • A brief history of graphic design – the different movements and the most important graphic designers. An overview of the history of modern graphic design, beginning with the rise of the poster (Chιret, Toulouse-Lautrec), and continuing with Art Nouveau and its main practitioners, the Arts and Crafts Movement, Constructivism, Dada, Bauhaus, the poster art of World War II, the graphic art of Post-War Europe, the New York School, Post-Modernism, ending with a cursory look at the graphic design of the years 2000 to 2010. This will bring to the attention of students the milestones in the development of graphic design, underscoring what each era and its practitioners contributed to the way the communicative art is today.
     

  • Packaging design – the theory and practice of advertising on package wrappers. One of the most prolific areas of design. Stemming from branding, packaging design has transcended the simple advert and gone on to become an intrinsic part of the total branding exercise. This session will not deal with the business, costing and recycling aspects of packaging, but strictly with its design. Packaging has many roles to play, from protecting contents, to creating a mobile advert for the product, to participating directly in the product experience itself. The considerations must vary from attractiveness to practicality. An understanding of consumer behavior is essential to the understanding of the best way to angle a package design. The shape of the package, the color used to make the package stand out, the illustration used on the package, and the nature and prominence of the name, all need to be considered.
     

Reading list (Design literature)


Bibliography note: Books on desktop publishing and the technical aspects of graphic design age quickly. In the main, the following list provides a background to the general subject, rather than giving actual instruction in the programs used (with the exception of a few listed books at the bottom that relate directly to the programs used in the unit). Other books are recommended throughout the study-unit.


Arntson, A. E. (1998). Graphic Design Basics (3rd ed.). Fort Worth, TX: Harcourt Brace College Publishers.


Aynsley, J. (2001). A Century of Graphic Design: Graphic Design Pioneers of the 20th Century. London, UK: Mitchell Beazley.


Bann, D. (2006). The All New Print Production Handbook. New York, NY: Watson Guptill.


Cheatham, F. R., Cheatham, J. H., & Owens, S. H. (1987). Design concepts and applications (2nd Ed.). London: Prentice Hall.


Heller, S. & Pomeroy, K. (1997). Design Literacy: Understanding Graphic Design. New York: Allworth Press.


Heskett, J. (2002). Design: A very short Introduction. Oxford, UK: Oxford University Press.


Hollis, R. (1996). Graphic Design: A Concise History. London, UK: Thames and Hudson.


Korger, H. (1992). Handbook of Type and Lettering. New York: Design Press.


Landa, R. (2011). Graphic Design Solutions (4th ed.). Boston, MA: Wadsworth.


Lidwell, W., Holden, K., and Butler, J. (2003). Universal Principles of Design. Glucester, MA: Rockport.


N.A. (1996). Letterhead & Logo Design: Creating the Corporate Image. Gloucester, MA: Rockport Publishers.


Pettersson, R. (1989). Visuals for Information. New Jersey: Educational Technology Publications.


Pipes, A. (2005). Production for Graphic Designers (4th ed.). London, UK: Laurence King Publishing.


Samara, T. (2007). Design Elements: A Graphic Style Manual. Beverly, MA: Rockport Publishers.


Siebert, L., & Ballard, L. (1992). Making a Good Layout. Cincinnati: North Light Books.


Swann, A. (1990). Layout Source Book. Oxford: Phaidon Press.


Swann, A. (1990). How to understand and use Design and Layout. Ohio: North Light Books.


Swann, A. (1997). The New Graphic Design School. New York: Van Nostrand Reinhold Company.



Reading list (program specific)


Dayley, L. D., and Dayley, B. (2012). Adobe Photoshop CS6 Bible. Indianapolis, IN: Wiley Publishing.


Johnson, S. (2012). Adobe Illustrator CS6 on Demand. Indianapolis, IN: Que Publishing.


Kvern, O. M., Blatner, D., and Bringhurst, B. (2012). Real World Adobe Illustrator CS6. Berkley, CA: Peachpit Press.

 

(*) Students will be continuously assessed on the creative use of graphics, interactively within the class itself (continuous peer evaluation of work produced). A number of assignments and the final project will contribute to the final mark. Other practice work may be given throughout the study-unit which may be commented on and peer analysed but not marked, so proficiency in the different programs may be gained before the actual marking of assignments related to particular programs takes place.

Unit Lecturer: Dr Ġorġ Mallia (Tel. 2340 2427)

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