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Every work of art is the child of its age ... Each period of culture produces an art of its own which can never be repeated — Kandinsky.

My contention is that the aesthetic of the computer age is essentially algorithmic - not merely digital, but computational. The essence of computational art is that not only is the product expressed and manipulated digitally but so is the creative process. So computational art is not merely about a change of medium (a trivial matter of substituting pixels for canvas and oils), but about a profound change of paradigm. The computatioinal artist's concern is with codifying generic computational processes, each of which represents a family of related artistic products.

The pieces below were created using a variety of programming languages - there are some programming languages specifically created for computational art (such as Processing, currently still in beta) but any general-purpose procedural programming language will do (I have not tried using functional and logic languages in this context).


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Email me at mcam@acm.org