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[2] Camilleri, V., Busuttil, L., & Montebello, M. (2011). Social interactive learning in multiplayer games
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[4] Camilleri, V., de Freitas, S., & Montebello, M. (2013). A pre-service teacher immersive experience. 3Rd Global Conference Experiential Learning in Virtual Worlds, ELVW, Lisbon, Portugal.
[5] Camilleri, V., deFreitas, S., Montebello, M., & McDonagh Smith, P. (2013). A case study inside virtual worlds: Use of analytics for immersive spaces. 3Rd International Conference on Learning Analytics and Knowledge, LAK2013, Leuven, Belgium. 230-234. doi:10.1145/2460296.2460341
[6] Camilleri, V., & Montebelllo, M. (2009). MoRVEus – a mobile reality in virtual education for world culture; do you choose the red or the blue pill? Proceedings of the 4th International Conference on Interactive Mobile and Computer Aided Learning, IMCL2009, Amman, Jordan.
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[8] Camilleri, V., & Montebello, M. (2011). Virtual world presence for pre-service teachers: Does the TAM model apply? Proceedings of 3rd International Conference in Games and Virtual Worlds for Serious Applications (VS-Games 2011), Athens, Greece.
[9] Dingli, A., Mifsud, J., Montebello, M., Seychell, D., & Camilleri, V. (2012). Transition to 3D Social Networking. The 2012 Cyberworlds International Conference, CW, Darmstadt, Germany. 184-190. doi:http://doi.ieeecomputersociety.org/10.1109/CW.2012.33
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[11] Wirz, M., Mitleton-Kelly, E., Franke, T., Camilleri, V., Montebello, M., Roggen, D., . . . Troster, G. (2013). Using mobile technology and a participatory sensing approach for crowd monitoring and management during large-scale mass gatherings. In E. Mitleton-Kelly (Ed.), Co-evolution of intelligent socio-technical systems (pp. 61-77). UK: Springer.